Role
Interaction Design
Client
MFA Design Studio Project
HOLD.on
OVERVIEW.
HOLD.on is a speculative design exploring emotional connection through physical touch.
In a future where human interaction is increasingly mediated by screens, the wearable device detects anxiety and responds by gently gripping the user's hand, bridging the gap between digital experience and bodily presence through multi-platform design.
THE CONCEPT.
HOLD.on imagines a wearable that bridges the gap between digital experience and bodily presence, sensing emotional states and responding through physical sensation rather than a screen notification.

ALL START WITH A SKETCH.
I sketched the wearable concept by hand
working out the form, the fit, and how the device would sit on the wrist. Drawing it first helped me think through the physical logic of the design before committing to any digital tools.
THE DESIGN.
The system spans three surfaces: a wearable device, a companion app, and a physical publication. Each touchpoint reflects a different dimension of the experience. The body, the interface, and the archive.









